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Hostile Territory is a third-person multiplayer shooter exploring indirect combat in a dynamic, cicular environment. It is developed by a 16 member team, using the Unity engine, and was published to Desura in May 2015. I was one of the engineers.
http://hostileterritorygame.com/
My contributions to the game were:
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Developing core game functionality like game states, game modes, a character controller, in-game menus and UI
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Developing gameplay mechanics like Aiming Assistance (using projectile path prediction), Enemy Tracking and also various weapon mechanics.
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